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by antisthenes
1473 days ago
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> One is left with mostly stuff intrinsic to interactivity: well-crafted scenarios, the chaos of physics behaviors, the emotions of another human opponent or ally. I think a good testament to this are Steam statistics. If you look at the top 15 games on SteamDB for example, the list is usually dominated by games where social interaction or PvP is key, e.g. battle royale, MOBAs, MMOs, etc. |
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