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I'm a little confused about why the curves are "sampled" to update the joint transformations:
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So if we are rendering 60 frames per second, we are basically doing the following 60 times a second: Sample all the curves you see on the graphs to get the orientation of each joint...
``` When the curves are "sampled", does that mean in a 60 fps animation, there are 60 timestep values t={t1, t2, ... t60} sampled from a uniform distributions, and evaluated at x(t), y(t), z(t), and w(t), and then those values are stepped through sequentially? If that is the case, why not just set t={1/60, 2/60, ... 1}? Or does "sampling" here just mean function is evaluated at an appropriate t value, and not refering to statistical sampling? |