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by latchkey 1470 days ago
> Umka solves a different problem.

And my point is that I don't get what problem a golang-like language that can be called from c solves exactly. Why not just write the code in c?

If you aren't going to write in c, then you might as well write in golang or rust or some other higher level language that has a whole suite of tooling, supporting libraries, documentation, community and ide support. If the end benefit is just some scripting language... heck... what's wrong with a system() call to bash?

Like I said, neat research project, but if I came into a company to work on a project and this was tossed in my lap, I'd probably walk away.

3 comments

> And my point is that I don't get what problem a golang-like language that can be called from c solves exactly. Why not just write the code in c?

It says in the readme. It provides scripting capabilities using a strongly-typed go-inspired language in compiled languages. You don't write the scripting code in C because C isn't a scripting language.

> ... what's wrong with a system() call to bash?

Okay. Because you need to fork, because you need to have permissions to fork the process you want to fork, because fork is time consuming and requires resources you might not have a lot of, because maybe there is no bash. Or on one machine there is bash, on another there isn't. Because depending on what you are going to call, you may need a whole shebang of dependencies, which may or may not exist. Because maybe you compile to tinygo and you can't use Yaegi, but then maybe wasm is a better choice. There are tons of reasons why not.

> Like I said, neat research project, but if I came into a company to work on a project and this was tossed in my lap, I'd probably walk away.

It doesn't seem to solve a problem you are facing but it doesn't mean it's useless. You said multiple times that you don't understand what problem does it solve. It provides an embedded, type-safe, cross-platform, go-inspired syntax, performant scripting language. You know, Yaegi was some time ago also someone's "neat research project", albeit for a totally different use case.

Of course, any program can be written completely in C. This, however, does not mean that it's always the best way to write programs.

Suppose you have a piece of code that you have to modify frequently until you find an acceptable solution to your problem. For example, it may be a game character behavior, or automatic vehicle control equations, or something else. If you write this piece of code in C, you have to recompile this module and link the whole project each time you modify the source. With a scripting language, you can write 90% of your code in C, and remaining 10% in this scripting language, so that you compile your C project only once. You can even hand over writing the remaining 10% to the people who are not familiar with low-level programming in C but perfectly understand the problem domain (like engineers or game designers).

Another scenario is when you want your application to be customizable by its users, but only in a controlled way and without exposing the sources.

Tophat[1] is a game engine using umka for scripting. This means all the performance critical parts are written in c, but game scripts are made in umka for simplicity and less crashes. A lot of game engines do that (godot, löve).

Embedded programming languages can also be used for user made scripts. Either in games as a form of modding or in other software (see blender and its use of python).

[1] https://th.mrms.cz