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by amoliski2
1475 days ago
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Project dev here if anyone has any questions- on a technical side, the app is built with Unity WebGL wrapped in a vue.js wrapper. The JS side handles pulling the live data from the server and determines the best Unity scene to show given the parameters- time of day, weather at his last known coordinates, and the location itself. I wrote a separate vue.js progressive web app that is installed on his phone so he can write updates while he's outside of cell coverage, and they sync when he has internet access again. The backend is a Node server on an AWS EC2 instance that dumps all of his updates and hourly weather data into a postgres database. Everything is timestamped, so we will be able to replay the trip or add an interactive timeline when he's done. |
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1. I've heard different accounts of how well unity web GL is supported, did you run into any limitations?
2. What did advantages did wrapping this in Vue provide?