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by colinplamondon
1475 days ago
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This might be what that looks like. (1) Kill the subscription (2) Immediate Priority: Biz-dev deals, make sure every major release's early demo is available on Stadia. Expose people to platform without requiring them to switch from a console. (3) Secondary Priority: Focus SDK development on indie developers. Offer generous streamed minutes for all developer accounts. Charge per streamed minute after that. Let developers pass on the cost however they want. With open pricing, open enrollment, open SDK, developers could do really amazing things with Stadia: and would figure out the business model. Google could focus on driving down the cost per streamed minute as low as humanly possible, with the broadest possible access. Amazon certainly will. |
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This would be horrible for everyone involved. First you're focusing on games that wouldn't need the high-end hardware in the datacenter to begin with, and second your revenue model incentivizes the worst possible mobile game style grind.
Google would burn through players as fast as possible most of whom would eventually turn to just playing on their iPad directly, developers would have to deal with yet another middleman, and players would get addicted to the shittiest games imaginable.