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by joe_fishfish
1470 days ago
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With programming you have source control and some form of an undo command. You also have a compiler and (if you can be bothered writing them) tests. If you need another tool or another component you can just search for it on the internet and if it's available you can have it in seconds. No trips to a shop that may or may not have what you need, or queueing, or explaining what you need to a shop assistant who couldn't really give a shit, or being upsold on some other thing that you don't really need or understand, etc. Also, crucially for me personally, there's no mess that needs to be tidied away before the rest of the family come find you. There's no storage area needed for half-finished crap, odds and ends you can't decide if you need in future, potentially dangerous power tools, that kind of thing. Building software is like taking all the fun parts of DIY and leaving all the boring / dangerous / physically taxing parts behind, and you can pretty much do it wherever you have a power supply and internet connection. That's why I first loved it and why I continue to do it today. |
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There is always an undo, just get another board.
> Building software is like taking all the fun parts of DIY and leaving all the boring / dangerous / physically taxing parts behind, and you can pretty much do it wherever you have a power supply and internet connection. That's why I first loved it and why I continue to do it today.
I have a different point of view. The software you build is ephemeral. You can't show it to someone. The architecture and the beautify of it's interplay is hidden and it's art is only available to you. I can show you my dovetail and let you feel how smooth the finish is. It's real. You can explorer it with your senses.