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by secant
1469 days ago
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I feel like these problems are all around and often present in games. There's one that particularly infuriates me in Hearthstone, a Blizzard developed TCG, where when a game ends it causes the processor to furiously spin up and causes all kinds of anomalous behaviour like webcam cutting out, mic distortion and other generally laggy behaviour. I'm aware that there's probably a lot going on at the game's end but I'm still utterly convinced there is a coding bug causing this amount of processor spiking but I lack the skills of debugging Unity, which is the game's engine, to determine what actually is going on. I guess that's the issue, the ability of conducting the research the kind in the OP article is extraordinarily rare even among game devs so these problems persist (Hearthstone is just turning 8 years old now) without anyone with the deep knowledge to rectify it. |
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