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nathansobo
1473 days ago
We plan to compile to WebAssembly that writes pixels to a WebGL canvas.
1 comments
shakow
1473 days ago
If you will directly write yourself everything to a GL canvas anyway, what do you gain by going through a whole WebGL dependency & context rather than just using a native OpenGL context?
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nathansobo
1473 days ago
This would only be for the web. Right now we're macOS only and target Metal.
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