| :) This is a really interesting conversation, because we keep aligning on some things and then reaching opposite conclusions. I agree that Markdown has loose validation rules and a low entry barrier for writing, and having a low entry barrier for writing is nice, and I do think it's a good example, but just in the opposite direction. I think that Markdown's inconsistent implementations are one of the format's greatest weaknesses and have made the ecosystem harder to work with than necessary. I generally feel like when I'm working with Markdown I can only rely on the lowest common denominator syntax being supported, and everything else I need to look up documentation for the specific platform/tool I'm using. It's cool that Markdown can be extended, but in practice I've found that Markdown extensions might as well be program-specific syntaxes, since I can't rely on the extension working anywhere else. Markdown is saved a little bit by virtue of it not actually needing to be rendered at all in order to be readable, so in some cases I've taken to treating Mardkown as a format that should never be parsed/formatted in the first place and just treated like any other text file. But I'm not sure that philosophy works with mapping software, I think those formats need to be parsed sometimes. This might get back a little bit to a disagreement over what simplicity means. Markdown is simple to write, but not simple to write in a way where you know it'll be compatible with every tool. It's simple to parse if you don't worry about compatibility with the rest of the ecosystem, but if you're trying to be robust about handling different variants/implementations, then it becomes a lot more complicated. |
Maybe, but they're also what make it worthwile and made its widespread adoption possible to begin with.
> I generally feel like when I'm working with Markdown I can only rely on the lowest common denominator syntax being supported, and everything else I need to look up documentation for the specific platform/tool I'm using. It's cool that Markdown can be extended, but in practice I've found that Markdown extensions might as well be program-specific syntaxes, since I can't rely on the extension working anywhere else.
I do not see that as an essential problem limiting its value. It would be if you wanted to use Markdown as a universal content representation platform, but if you wanted that you would be using another more complex format, like asciidoc. Creating your own local ecosystem is to be expected with a tool of this nature, and is only possible because there wasn't a designer putting unwanted features in there that you don't need but prevent you from getting what you want to achieve with the format.
> This might get back a little bit to a disagreement over what simplicity means. Markdown is simple to write, but not simple to write in a way where you know it'll be compatible with every tool.
This may be the origin of the disagreement. You're thinking of an information that should be compatible with every tool; but that's not the kind of information system I'm talking about. Open data systems may have a common core, but it's to be expected that different people will use it in different ways, for different purposes and different needs. This means that not everyone will use the same tools with it. OSM data has that same nature as an open data platform that could be reused in widely different contexts and tools.
Think programs written in C. It's nice that you can compile simple C programs with any C compiler, but you wouldn't expect this to be possible for every program on every platform; the possibilities of programming software are just too wide and diverse, so you need to adapt your particular C program to the quirks of your specific compiler and development platform. Insisting that everybody uses exactly the same restrictive version of the language would only impede or hinder some of the uses that people have for it.
I think it's worthwile to have efforts to converge implementations toward an agreed simplified standard, but they should work in an organic evolutive way, rather than as imposing a new design that replaces the old. Following the C example, you can build the C99, C11, C17 standards, but you woldn't declare previous programs obsolete when the standard is published; instead, you would make sure that old programs are still compatible with the new standard, and only deprecate unwanted features slowly and with a long response time, "herding" the community into the new way of working. This way, if the design decisions turn out to be based on wrong or incomplete assumptions, there's ample opportunity to rethink them and reorient the design.