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by munificent
5353 days ago
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"To play the game, you put currency into the machine. You then pull the knob and wait for the result. When the result is presented, you are rewarded with a cacophony of exciting sounds, attention-grabbing images, and some form of currency. Often times, this winning helps you progress towards a larger goal. You also have the opportunity with each play to win a rare prize of significantly higher value than the value of the currency you contributed to play the game." A while back when I was working on a roguelike (i.e. dungeon crawl RPG) I stumbled onto the same realization: assured incremental improvement + random chance for something awesome = addictive gameplay. This is how almost every RPG works at its core: every battle ends with a little guaranteed experience and gold plus a small random chance of an awesome loot drop. |
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Why? Because you die. A lot. And when you die, you need to start all over again. And you make progress further and further into the dungeon on successive games, by learning from your mistakes and honing your strategy. And if you don't learn, you don't progress.
Contrast to WoW, where (as I understand it without having ever played it) death is merely a mild inconvenience, and you forever level up and up and up just by grinding away at it -- getting to the highest level is largely just a matter of being patient.