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by animuchan 1480 days ago
I write small video games in my spare time. Doesn't feel like work at all, the challenges are very different. Making interactive things is a kind of instant gratification, too, as you get to play with it during development.
1 comments

This. My work job (i.e. infrastructure) is very different from my spare time hobby project (iOS and Metal/GPU).

Maybe it also helps that I've gotten good enough at the coding bit that it's not really the main bottleneck. For better and for worse, I'd have to contrive reasons to try out the fancy new features that just came out in Metal 3. I still haven't needed the fancy pipelining in Metal 2. I spend more time in Photoshop and Illustrator than I do in XCode. With that said, I think that Apple's done a really good job with Swift and Metal, which means I get to spend more time with content assets.

I think that at work, the bottleneck isn't really code either. We spend more time making decisions about the code than actually coding. So there's that.

Ultimately, the point isn't really to write more code. The point is to make more product.