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by creakingstairs 1481 days ago
Cash grab will always be superior especially when you factor in the effort making the game. MMOs will be magnitudes harder than making mobile cash grab games.

I honestly thought it was inevitable for Blizzard to go down this route the moment I saw the revenue slides post acquisition. In that slide it showed that King’s mobile games made way more than Blizzards games. At that point, all the MBA suits in the board must have started thinking, “why go through all the hoops of making a good game when you could spend way less money and effort to milk the cash cows?”

Thus the pressure started mounting up on Blizzard to create more “efficient” games like Hearthstone and newer releases instead spending long time creating and refining a game like they have before.

1 comments

Precisely this, I feel like the only middle-ground here is not to sell your company to corporate overlords, we learned that lesson with many other companies.

Stay profitable, stay calm, stay mediocre in size => delight customers.

Greed & corporate min/maxing has failed us.

Simon Sinek has a really good point in his book "Start With Why" that basically says selling your company is a complete failure, because you basically lose your autonomy and ability to adapt to unique market conditions that let companies be successful in the first place.
If you sell your company, presumably you don't care about its future success anymore and now you have a bunch of money with which you can do whatever you want.
Partially yes, your incentives change and skin in the game as well