Hacker News new | ask | show | jobs
by zmeden 1472 days ago
I'd say it has more to do with human vision which cover a wider horizontal angle than vertical.

The medium (film) maybe adapted to how we see. Nowadays it might be adapting to how we hold the thing we see through.

1 comments

I hadn't considered this! It's a good point.

Aspect ratios were surprisingly all over the place in early film. Now I'm wondering what parts of aspect ratios were driven by the actual physical characteristics of film.

It's not only a good point, it's the correct point.
If videos had to match the field of vision, and this was the audience's primary concern, I'd 100% agree! I think it's close to their primary concern when watching something like a nature documentary or a historical drama or playing a video game where you walk around a landscape. Vertical video has convinced me that you can tell some kinds of stories and convey certain kinds of info without using deliberate backgrounds, people standing next to each other talking, and people moving around. In vertical video you see a lot of cutting between two people, people talking about being in an environment that does not match their background, or one person playing multiple people. You don't need to learn pesky blocking or how to act with your body. Things that used to seem static, like giving a lecture while standing still, can seem reasonably dynamic. You can just focus on the human face. It's an option with pros and cons and it will encourage certain kinds of uses
Rather than guess, do some research ;)

Vertical is simply a thing, because phones are generally used in portrait mode.

The traditional aspect ratios were created to suit human vision.