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Heroin is fun too, at least at first. The problem with gambling is that it taps into the dopamine system in ways that people are not aware of, even if they know about probabilities. The effect is cumulative, and the more the person gambles, the more they will gamble, take risks, create unbalance and spend money. Now, just like with anything related to dopamine, many people will only have a mild effect. E.G: I've played dota for a while, and never went into full spending mode. Like you, I think it's ok to gamble once in a while, to pay for the game. After all, it's fun, and the game provides pleasurable moments, but does cost a lot of resources to develop. It's fair to give money to the company making it: after all, other games may be paid up to $60, DLC not included, while free to play are always up to date. Yet, it's very difficult to evaluate if the tactics used by the game for gambling are twisted or not, and if the game target is going to be abused or not. For this reason, I do think they should be heavily regulated, not just about the age, but about the nature, and intensity, or the gambling mechanism in place. |
The only solution to me is legal regulation, companies won’t listen as it brings money and most people like to play them. Features like battle pass for example are pretty moral and a good balance between making the game profitable, having a rétention and not milk users.
I hope EU will flag lootboxes based games as casino games globally and that other big countries will follow (like Korea, Japan and USA) to stop this trend and force designer to find better mechanics.
Also users should also be educated to pay for a game that they enjoy. Nowadays with all the free services, it’s harder to make users pay for something they can get for « free » elsewhere. So it’s a complicated issue.