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by seydor 1481 days ago
10k over a long period is very small compared to what one can lose in a casino night, and casinos do exist.

What kind of game was your friend working on? Whales do exist but they are not the bulk of the revenue

4 comments

> 10k over a long period is very small compared to what one can lose in a casino night

that's a very low bar to set...

Under 1% of users for over 50% of your mobile gaming revenue with a not single purchase model has been a good general estimate since 2010; I invite you to google an publicly available data on that. From what I've seen privately 50% is a vast understatement. And no, most of those users cannot afford what they spend.
> casinos do exist.

In many jurisdictions they don't. And where they do, they're often very heavily regulated.

While the stock market is much more accessible, operates in a less transparent way, and ruins more people for life than an actual casino.
The stock market, by inflationary design, rewards >50% of the time.

Gambling, by regulated design, rewards 45-49% of the time.

Diablo Immortal, by comparison, is designed to reward 0% of the time.

> 10k over a long period is very small compared to what one can lose in a casino night, and casinos do exist.

Casinos are highly regulated. Lootbox are not in most countries. And I'm pretty sure minors can't enter a casino even with their parent's credit card...

Made videogames with paid lootboxes 18+ only, problem solved.

is there evidence that any of the whales are kids? i guess there are exceptions , but most kids have a highly regulated budget, adults do not
We are discussing damage to the kids psycology, and if they spend 100% of theie lunch money on a game thats as bad as adults spwnding €10k