| The good: Many people already buy worthless digital content like sticker packs, game character art / items, access to things - buying an NFT could be the same thing, but better (and transferrable). NFTs represent an interesting way for artists to directly connect to their fans. NFTs allow artists to sell new forms of content vs their existing channels (ie a musician selling a music video or access to something else). NFTs can provide ongoing "royalties" to the artist, which is potentially a complete game changer wrt the artists income over time. The bad: Right now most successful NFTs are basically total shit, content wise. This is a bad look for the industry. NFTs are too expensive for casual consumption (especially fees). NFTs are mostly successful as a result of existing followers or marketing, not their own merit (bad discoverability). NFTs are mostly for bragging rights at this time. NFTs can be easily stolen in some cases (compared to real world assets). |
I can't see an argument for NFTs being more easily stolen than real world assets. I'd argue the opposite is true.