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by Crabber
1480 days ago
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The vendors are the GPU manufacturers. And both AMD and Nvidia offer full support for OpenGL and Vulkan. There is no reason why I should have to use a different APIs to access the exact same graphics hardware depending on whether I'm running Windows, Linux or MacOS. OpenGL and Vulkan work just fine. |
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With big fat asterisks for the AMD OpenGL drivers on Windows :-P.
Just recently i read about someone trying Zinc (the OpenGL-on-Vulkan implementation) on AMD hardware under Windows is actually faster than AMD's own drivers (which is on line with what i've observed with my own code between AMD on Windows with AMD's drivers and AMD on Linux with Mesa with the latter being way faster than the former).