|
|
|
|
|
by BSeward
5343 days ago
|
|
Love the idea, but the Street View UI has never felt all that fun to use and it feels worse indoors. Walking around a shop or mall at Street View pace—12-ish steps for every press of a small, non-fixed arrow—is something I hope I never have a reason to do. The pancake (http://techcrunch.com/2009/06/04/introducing-the-pancake-a-l...) and the city-scale of things make moving on streets more tolerable (though Legoland is not bad: http://maps.google.com/maps?q=legoland&hl=en&ll=33.1...), what's the interface for person-scale, cramped interior navigation? Until there's a solid answer this doesn't seem very enjoyable. |
|
The surrounding textures are pasted onto simple 3D rectangles approximating buildings and houses. As you move, they transition into each other, giving you the least distorted view possible. With a fast connection, it feels pretty realistic, like you're walking around the neighborhood.
Almost like how mipmaps, if done well in 3D games, aren't really noticeable.