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by FatalLogic 1482 days ago
Great game. Doesn't it push players towards a strategy of working out the solution 'offline', though?

I mean, you start by playing almost the same as standard Wordle, just to guess the answer, without entering it. Then undo everything. Next, figure out a solution which avoids that word. Finally, type in your entire solution.

This could be a bit grindy, and not in the spirit of the game, but it seems like almost assured to win, or am I wrong?

Edit: If there are fewer undos allowed, this strategy gets more difficult

1 comments

I agree with your take. It's definitely a problem with the current game format. I have thought through some different alternatives, but not a fan of any of them up to this point.
What if you had to earn your undos? As opposed to starting with N of them in the beginning.

What if you scored like wordle but based on undos? 1 undo used, 2 undos used... Up to 5 undos used. This incentivizes the user to try and not undo if possible.

I think the eliminated score method is kind of redundant with the wordled scoring, just make the player guess the 1 word left and be wordled?

Really cool and fun idea, we had a great time playing with it and probably will add it to our daily rotation.

Maybe just give the player the word and no undos? There's no mystery then, it's just chess, but it would further cement the game as the opposite of wordle.
Reducing the Undos to about 3 could be enough to make that strategy less of a certain win

But you're smart to be generous with the Undos while introducing the game, because it helps users get familiar with it

Maybe add a "hard mode" that reduces undos to 2-3

... as if it isn't hard enough already :-D