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by Brybry
1479 days ago
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I caught a bug related to this in Project Zomboid in an early multiplayer version. Often when someone joined a server there would be a tiny bit of lag for all of the users. I figured out the server was using a java method that indirectly was doing a blocking DNS lookup.
I think it was reverse DNS but I forget which method it actually was, and if it was blocking the main thread or just the networking thread. (PiHole still wouldn't have created an additional cost though.) |
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