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by dxhdr 1484 days ago
> The idea is that the diffs are idempotent and will take the client to the latest state, as long as we can trust the last ack value. So if it's a diff from 3 to 6, the client could apply that diff in tick 3, 4, 5 or 6, and the final result would be the same.

Can you elaborate or give an example of how this works?

1 comments

Imagine the following changes each tick:

    1: x = 1
    2: x = 2
    3: x = 3, y = 5
    4: x = 4
    5: x = 5
    6: x = 6
    7: x = 7, y = 1
Diff from 2 to 4 would be "x = 4, y = 5".

Diff from 3 to 6 is "x = 6", which will always be correct to apply as long as client is already on ticks 3~6. But if you apply at tick 2, you lose that "y = 5" part. This can't happen in a bug-free code because the server will only send diffs from the latest ticks it knows for sure the client has (because the client sends acks)

Cool thanks, that makes sense! In my head I was thinking the diff from 2 to 4 would be something like "x += 2, y += 5", and 3 to 6 would be "x += 3, y += 0"... which of course wouldn't be idempotent and wouldn't allow you to apply the update to different client states.
You can extend it to practical use by imagining these terms as:

    entity[123].active = true
    entity[123].x = 4
    entity[123].y = 8
Then later...

    entity[123].active = false
And with special rules such that if `active = false`, no other properties of the entity needs to be encoded. And if `active = true` is decoded, it sets all properties to their default value. Then you get a fairly simple way to transmit an entity system. Of course you'd want to encode these properties in a much smarter way for efficiency. But the basic idea is there