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by Armisael16
1482 days ago
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This presents a (relative) vulnerability to cheating. If every computer has the full game state but players aren’t supposed to be able to know some things there is the potential for hacks. The most obvious version of this in StarCraft is maphacks that let you see through fog of war, although that’s far from the only thing. Poker meets all the technical requirements here, but sending everyone the contents of all hands would be a disaster. |
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I work in the gambling space. A few notes, gambling games don’t ever rely on physics (even roulette, or a coin dozer type of game, everything is decided by a certified rng, no regulatory body that I am aware of allows outcomes based on physics engines). This means there is far less data to keep state on (a hand of cards is very tiny json blob to send). Games like poker etc. don’t require “real time”, if a player takes 4 seconds to decide if they want to call/raise/fold etc. then an extra 200ms of latency isn’t even going to be noticeable. So we don’t really care if there is a bit of latency, these aren’t FPS games.