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by softfalcon
1481 days ago
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Deterministic games suffer from desync and issues with input limitations. It is true that war3 does this, but it has some serious drawbacks. It also makes the client easier to cheat on and gives one player (the host) a preferential ping. Most competitive FPS’s use server authoritative instead of replayable deterministic because of this. If you want to see the limitations, head into the old war3 map editor forums and look up the hacks using automated clicks between placeholder variable units just to move a few bytes of data between clients so they can persist character stats between games. |
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