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by hpx7
1476 days ago
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Exactly, you assign a sequence number to each update, have the client send acks to convey which packets it has received, and the server holds onto and sends each unacked update in the packet to clients (this is an improvement over blindly sending N updates each time, you don't want to send updates that you know the client has already received). If the client misses too many frames the server can send it a snapshot (that way the server can hold a bounded number of old updates in memory). |
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