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by olliej 1486 days ago
Apple’s is the result of their experience promoting OpenGL and OpenCL. They found GL and CL both remained resolutely in the past, and people also seemed resolutely opposed to using them.

So GL and CL had to make a compelling argument for why apple should continue to invest in the technology, and even now they still aren’t able to show a single compelling argument for them being better than any alternative.

Personally I would have rather a single open API, but the open API did not appear to be super interested in competing with the other platforms. The end result is the open platforms turn into a pile of expense, licensing, and engineering for behind the curve technology and API.

1 comments

They don't have to develop it. They just have to not prevent it from existing. If theirs is genuinely better, it will get used. But Apple is too scared to openly compete so they lock down and artificially limit competition.
Anyone can implement the opencl and OpenGL APIs on top of metal. Apple isn’t preventing that.

But native OpenGL requires apple writing OpenGL implementations for their hardware. It requires apple spending engineering time implementing misfeatures from OpenGL and opencl in order to support APIs that are only every considered the backup API.

Vulkan. If they'd open their tech up, none of this stuff would be a problem.
What about Vulkan? They’d need to implement the same crummy APIs and semantics (that is a bunch of kernel and similar work) for an API that NVIDIA and AMD were both uninterested in.

And again, anyone could have made a Vulkan emulation layer on metal.