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by pjc50
1492 days ago
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Almost all console and microcomputer games were assembly until well into the 80s. Atari 2600 games, for example, had 2kb of ROM and 128 bytes of memory. Careful handcrafting was required not only to get the game to fit in the cartridge but to "race the beam": reprogramming the sprite registers as the image was generated, line-by-line, to achieve more sophisticated graphics. (Original Spacewar was PDP-11 assembly. Original Colossal Cave appears to have been FORTRAN.) |
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