Hacker News new | ask | show | jobs
by mabster 1489 days ago
I started game development around the Gameboy Color days and everything was in assembly. Every other platform had shifted to C/C++.

It wasn't bad actually. We had macros to do 16 bit work with 8 bit registers, etc. so the code was much more high level than it sounds. We did have to be very careful with the stack (making sure it's balanced), but otherwise very similar to coding in C.

With modern architectures, I much prefer C and intrinsics and let the compiler deal with it (and nudge it when it gets it wrong).