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by web4 1491 days ago
so re: MtG, this goes back to my original point. most of the game depends on scarcity. I was recently informed about proxies where users can print their own cards, but it still sounds like the majority of players value the cards themselves rather than just a self printed version of it. apparently there is something special about "owning" MtG card rather than just a proxy

> Why would the game publisher, Google, or Apple want to make an effort to recognize assets from a blockchain they do not control and do not profit from?

they don't and probably will not do this, unless it starts to compete with their profits. this is what we are seeing with nfts in art world, llike Christie's and Sotheby's now selling nfts, Instagram and Meta adding nfts, and now Spotify announcing they will explore nfts. these corporations see value that they can extract, in the same way opensea is extracting 2.5% on each trade and as a result making millions in profit.

if more gamers begin to use and demand decentralized marketplaces for games and assets, the major publishers will step in to those spaces as well to try and keep their foothold and avoid becoming obsolete in a new market.

1 comments

Thankfully, so far, gamers have said a resounding "NO" to this sort of crap.
lol, players saying NO to reducing the take-rates of app stores from 30% to 0-2.5%, and saying NO to having the assets they purchase stored anywhere besides the privately owned servers of their favorite centralized megacorps
Yes because so far, they've experienced 100% of the issues (lack of moderation, wild exploitation with no way to get un-scammed, lack of consistency and clarity) and 0% of the benefits (you could tax something 100% its value and still be way below gas fees).

People don't care how little control they have over it, the shift from having retail games in your own home to owning them on platforms like Steam (and the resistance from buying from other sources) should tell you enough.

you are probably right, but I will not be so pessimistic as to resign to favouring Steam and Apple stores and take rates as a necessary evil and permanent facet of the web’s future. I am happy to see web3 at the very least attempting to challenge this, however weakly it is currently being done.