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by dmwallin
1489 days ago
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I recommend thinking about what you can do that would significantly differentiate the gameplay from what is possible irl. Just putting laser tag in VR is a downgrade in many aspects from what you can achieve in reality, so you need a lot of gameplay innovation to make it a compelling proposition.
One small example of where just copying things from real life falls short:
Your proof of concept show walls (because that's what laser tag does to create compelling gameplay) but walls are a mediocre choice in a colocated VR game because the actual behavior (users can always walk through them in VR) defies the user's built in expectations about what it means for something to be a "wall". |
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