|
|
|
|
|
by treis
1498 days ago
|
|
This is a ton of effort to save the RTT of sending all the requests to a central server. And it all goes out the window the second you need to call an external API in the processing of your requests. And to get what benefit there may be you need to, more or less, pay for a server in every big city. IMHO, outside of gaming there's no real need for what fly.io does. For something like this to be useful I think the code would need to be running on the user's network. That would drop server ping to sub 1 ms and open up a whole lot of interesting possibilities. But I don't see what changing server ping from 80 ms to 15ms gets me. |
|