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by joshuak
1492 days ago
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Distributed consensus is hard. Very hard. Anyone dismissing the problem as “should never have hopped,” hasn’t a clue as to how hard and error prone reliable distributed consensus is. 35 ms lag in overall responsiveness is an eternity in competitive game play. There are videos floating around that show drawing on a tablet surface with various input latencies (perhaps someone has a link, I can’t find them at the moment). 35ms latency is very noticeable to anyone never mind professional competitors. Because of the tricks game designers must pull off in lieu of proper distributed consensus which has hard requirements bound by the laws of physics, it is completely likely there are lots of bugs in the system. I think Riot did the best anyone could reasonably have expected of them, and the write up is particularly informative and helpful. |
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