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by rapind
1495 days ago
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Some competitive (PvP) games are basically imperfect chess. Just like you'd learn chess, and eventually move on to studying matches, you would do the same with some (PvP) video games, like DotA etc. On the other hand you could literally have a game to see how long you can keep pushing a big read button (dopamine inducing effects and sounds included of course!). The variance is huge. We couldn't make a blanket general statement about brain development from tabletop games that include say Snap / War, Checkers, and Chess. And that's not even a sliver of the variance video games gave. P.S. I'm by no means a gaming advocate. IMO video games are becoming (have become) Vegas 2.0 and I could list a huge number of potential negatives. |
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> could literally have a game to see how long you can keep pushing a big read button
Could? Did. Even Progress Quest counts for this sort of thing, and it was a parody in 2002. There's also the classic game of Simon Says which is basically keep pushing shiny buttons but less entertaining long term, since "number goes up" only goes as high as your human memory instead of a computer's. The biggest modern twist that some will find a negative is something like https://www.youtube.com/watch?v=14UerIOvZKM (literal red button) or https://www.youtube.com/watch?v=0kkGu7yIi98 where the time "wasting" is magnified beyond just the gamer but also to an audience.