I did my doctoral work in the area of quantum dynamics, and wavefunction collapse does have a well-known definition and context.
While it might (now) apply to the generation of terrain imagery as well, it's hardly related to the accepted definition and meaning in quantum mechanics.
Perhaps a better title would be "Procedural Terrain Generation."
> I did my doctoral work in the area of quantum dynamics
Then why would you have any understanding of terms of art from outside of that field? I understand the confusion, but there's no need to imply that the OP is objectively wrong just because you don't like that (someone else) named their algorithm wave function collapse.
It's not just about terrain and the original version is seeded with a prototype image that the algorithm learns a pattern from that it then replicates with variations.
It's not described that way but it is a one-shot pattern learning algorithm that is much more interesting than just a procedural generation algorithm, or even a constraint solver as others have said.
See the link to the creator of the original version given by platz in the sister comment. There's more going on than just "procedural terrain generation".
I did my doctoral work in the area of quantum dynamics, and wavefunction collapse does have a well-known definition and context.
While it might (now) apply to the generation of terrain imagery as well, it's hardly related to the accepted definition and meaning in quantum mechanics.
Perhaps a better title would be "Procedural Terrain Generation."
Just my $0.02.