| In any case, using CoD as an example does not exactly show good will. I personally believe in huge gains from gaming, based on personal experience (so obviously n = 1, read further accordingly). Platformers train hand-eye coordination and pattern recognition, strategies teach resource management, RPGs about optimization and adopting growth mindset, racing games require long-time concentration, puzzlers and adventure games test your logic. In general, games require you to:
- learn a set of tools
- master them
- conquer objective while also prevailing in face of adversity. I never regretted the hours I spent gaming and I feel they contributed very much to my softeng career (not directly though). |
Even within the same game genre that barely translates. People good at Starcraft I struggled with Starcraft II, people great at Warcraft made little headway in Starcraft II (e.g. WCIII players like Grubby or Happy).
Given that, claiming that things even further removed than those other games, which closely resemble one another, requires quite a bit of proof. It does not look like the skills transfer well even between similar games.
> while also prevailing in face of adversity.
I don't think we agree on what "adversity" is. You are just playing a game, and your brain knows it. If someone has the same brain reaction to the game avatar being in virtual "danger" to his actual body being in mortal danger than I'd like to see that, and I think most people would think that is not normal or healthy.
You don't need to defend yourself, if you had fun playing than that's more than enough. I don't understand why you want to drive yourself to seeing more in it than that.