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by bena 1495 days ago
They may not be as refined, or they may not have been mistaken at what qualities were addictive, but they were designed to be addictive.

Of course, the incentives were also a little different. Old arcade, for example, games wanted you to drop in more quarters. So they had to find ways to make you lose. But not just lose, lose when you're just close enough to the next level.