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by Delk 1492 days ago
On the other hand, I think one of the unique(?) elements of the game was perhaps because of the rather limited visual presentation.

Betrayal at Krondor uses written descriptions of events and environments a lot. It felt natural, at least to me, perhaps partially because the graphics didn't really allow for showing a lot of detail visually. Extensive voice acting wasn't really a thing in the floppy era either.

Nowadays, with the incredibly detailed graphics and professionally voice-acted spoken dialogue of AAA games, it might seem a lot more weird if what the characters saw were described in writing.

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I've been playing through the remaster of Nier recently and there's one segment of the game where it transitions from 3d action RPG to text adventure. It's very bizarre, but you should go into any Yoko Taro game expecting bizarreness so it actually works out pretty well.