|
|
|
|
|
by Delk
1492 days ago
|
|
On the other hand, I think one of the unique(?) elements of the game was perhaps because of the rather limited visual presentation. Betrayal at Krondor uses written descriptions of events and environments a lot. It felt natural, at least to me, perhaps partially because the graphics didn't really allow for showing a lot of detail visually. Extensive voice acting wasn't really a thing in the floppy era either. Nowadays, with the incredibly detailed graphics and professionally voice-acted spoken dialogue of AAA games, it might seem a lot more weird if what the characters saw were described in writing. |
|