|
|
|
|
|
by mpeg
1488 days ago
|
|
You're missing the point, the game developer obviously has to buy into the ecosystem, but the difference is with the current status quo in-app purchases are not really owned by the customers, so even if another game developer wanted to honour their purchases there is no way to interop. Web3 is a pretty good use case for this, and the transaction costs barely add anything if you compare to the cut the platform takes (Apple takes 30%) so the game publisher could easily swallow this extra cost too (which could be tiny) |
|
Further, you're now talking about having a way to bring your level 28 sword of whacking into a completely different game world. And somehow you think this is just a matter of an in-app purchase.
It's a weird fever dream.