This was a cool read. Never realised headsets also used visual cues rather than just accelerometers/gyros and you could get better performance out of them with room design. [Pictures down the bottom]
> The number of patterns is not chosen by chance: the Oculus Quest positioning system works through cameras on the headsets, and contrasting unique patterns are necessary for their correct operation. Empirically, we came to the current patterns and lighting on the point to get the most stable tracking.
It's sad how many good businesses got upended by the pandemic while others floated through untouched. Good luck with it all going forward.
Yea, all visual tracking systems are sensitive to the contrast of the arena's patterns/markers and light. Also, we recommend avoiding natural light and closing all windows for stable tracking. Also, all patterns should be unique, and don't forget to put markers on the floor :)
In my experience the Quest 2 was unusable out of the box due to not having enough space inside for glasses. It caused quite a bit of pain making it only possible to have it on for a few minutes at a time - this is different to the Quest 1 where my entire family (all of whom wear glasses) tried and enjoyed the headset.
I bought prescription inserts for the Quest 2, and they work fabulously. But even though I love VR I would never, ever visit a VR arena that used Quest 2's as their main headset for this reason.
> The number of patterns is not chosen by chance: the Oculus Quest positioning system works through cameras on the headsets, and contrasting unique patterns are necessary for their correct operation. Empirically, we came to the current patterns and lighting on the point to get the most stable tracking.
It's sad how many good businesses got upended by the pandemic while others floated through untouched. Good luck with it all going forward.