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by nickjj 1500 days ago
Fun read as I also played that game in the past.

In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected.

The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.

4 comments

Yeah, the only real changes in the initial Resurrection release were the obvious graphical improvements, and some fairly minor quality-of-life improvements to the stash system.

That said, they have started to make actual gameplay changes since then. Last month gave us the first gameplay patch to Diablo 2 since 2010: https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-r...

Weapon swap glitch was also 'fixed'
The game changes in dimensions beyond synergies and quests. For instance, there are new runewords. D2 is the pinnacle ARPG with a die-hard community, so even minor changes to area levels, runewords, or skill attributes can open up all sorts of new possibilities.

I’d personally prefer if the gaming community wasn’t so monoculturally driven to a prescribed set of game attributes (e.g. end game content, DLC, battle royale, loot boxes, skins, sandbox, open world). D2 isn’t for everyone nor should it be :)

yea, and you can play a pre-LoD mode as 'classic' when making a new char since then ...
You are killing me since I was thinking of synergy system as "that recent thing"