Hacker News new | ask | show | jobs
by techbio 1495 days ago
I also observe this bias, I imagine it is an artifact of > versus >= on the pixel boundary.
1 comments

It's because the left pixel is checked before the right pixel (the settling behaviour section). This is common in games where you handle movement input (left, right arrow keys) - if you press both of them you'll always go one way, because that way is checked first for movement.