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by manachar
1499 days ago
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The interesting part of simulation genres is finding out what you need to change to make it fun. What makes a simulation game fun varies per game. Stardew Valley could be described as a boring loop. EVE Online just yesterday made fans happy by getting official Microsoft Excel support. The key seems to be to have a particular hook and perspective. So, for a poverty simulator, you could embrace hustle culture and have people race to exploit loopholes in systems to maximize return. Alternatively, you could take a radical approach at start with the crush of poverty and embrace it something like a rogue-like where you will probably always lose, but this time maybe you get a little further. Whether you want to embrace it ridiculously like Binding of Isaac embraced evangelical childhood abuse or be something else works. Also worth remembering Papers, Please as a good example of a simulation making something "not fun" fun. |
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That's the funniest single phrase I've read all day. Thank you for sharing that, it brought me great joy :)