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by BigBubbleButt
1496 days ago
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> I think if you succeeded in making a game that successfully simulated the experience of poverty, it would be extremely unfun to play. I don't think you're someone that plays many videogame simulations, as the whole point is making something fun that's inherently boring in real life. There are so many popular simulators for famously mind-numbing jobs: farming, janitorial services (and further niches within this including powerwashing), driving for hours on an empty desert road (both as a trucker or as someone that's just bored), and more. Here's a great game that simulates trying to survive in an imaginary Soviet country. You pretty much always die, are coerced to murder people as part of your job, and usually watch as your family starves or freezes to death despite your best efforts to keep them alive. And you know what? I honestly think it's one of the best videogames ever made. https://papersplea.se/ If the goal is to actually present the experience of poverty, then yeah it would be unfun to play by design. I wouldn't want that job in Arstotzka either, even if the game is fun to play. I'd also never want to be a truck driver, but I love the idea of doing it in a videogame. |
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