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by lwkl
1511 days ago
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> completely undiscoverable, I feel like I'm lost while Maniac Mansion, just trying every possible Verb + Object (+ Indirect Object) combination to try to read the game dev's mind. I just found out that Apple has a pretty neat guide on all of this [1]. That you can find by googling or searching the builtin system help. I never looked at the system help before, but it looks like Apple did a good job documenting these features. Maybe I should start to RTFM for my OS... I still agree on the discoverability part but I can't think of a way that would be better. It makes sense that there isn't a button for these commands, but if there isn't you need a manual or a tutorial and who is going to look at these? Maybe someone smarter has a better idea on how to solve this. [1] https://support.apple.com/guide/mac-help/work-with-app-windo... |
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> I still agree on the discoverability part but I can't think of a way that would be better.
In Emacs, C-h m runs `describe-mode` which goes through the major mode of the current buffer and all the currently active minor modes, and puts their descriptions and all the mode-specific key/mouse bindings into a new Help buffer.
It would probably be incredible overkill, but I'd adore an overlay view in macos where each screen widget / distinct region had an outline or different shaded color overlaid on it, and when you hover each widget it shows you all the "keymaps" / event bindings for it. Give me all the knowledge; I use Emacs by choice for crying out loud.