| >How many hundreds of smartphones do you think it takes to make up the resources consumed by one car? Interesting question. According to this source[1], a car, weighing 20,000 times more than a mobile phone, takes 400 times the energy to manufacture. Alternatively, one car is 22 laptops, or 100 tablets. As we seem to get through electronics at maybe 5-10x the rate of cars, those numbers start to look pretty close. Hopefully, you don't have a desktop too, as there are about 10 of those to one car. Nor one of those fancy new ultrawidescreen TVs, as there are less than a handful of those to one car[2] From that same paper, an obsession with just the energy cost of items completely misses the point. Eg: "There is significant concern regarding the uncertainty around GHG emissions abatement for integrated circuit and LCD screen fabrication—particularly for perfluorinated compounds (PFC). PFCs range between 7,000 and 17,000 times more potent than Carbon Dioxide (CO2) based on 100-year Global Warming Potential GWP5. And while CO2 has atmospheric lifetimes between 30 and 95 years, PFCs can last 740 to 50,000 years (Pew Climate 2010)." I'm not really sure why I'm complaining. Thanks to investments in the company my partner works for (a mining company), this renewables and tech boom is doing great things for our finances. Do you have any interests in mining? [1]https://ieeexplore.ieee.org/document/7459114
[2]https://energy-solution.com/wp-content/uploads/2015/01/What-... |
Your claim was that consumption of physical goods, and electric gargets in particular, is a bigger source of emissions than transportation and heating -> that is physically impossible because transportation and heating account for 65% of global energy use! All of industry is 20%, and only a tiny fraction of that is the smartphoens and gadgets. You are railing against 5% of global emissions and are trying to convince me that this is where the problem lies.
Also all of your 'individual choices' add up to nothing - residential energy use is 6%, less than half of industry is consumer goods, so add another 6%. So that's 12%, that's about all you can affect.