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by blagie 1503 days ago
I think a better music notation system would easily be at least 2x better for beginners. A rationalized system could mean 100% of kids learn to read and write music, and anyone could understand how to play an instrument like a piano from music (even if not able to do it at full speed).

My point was that it could be 10x better, and it wouldn't lead to a switch. The decision-makers aren't the same as the people whom it would benefit.

Coincidentally, there are a lot of scientific fields where jargon could be dramatically simplified, to where anyone could learn them too. Same entrenched walled garden problem. That's especially true of fields like medicine, chemistry, and biology where things were named before we understood them.

5 comments

> A rationalized system could mean 100% of kids learn to read and write music, and anyone could understand how to play an instrument like a piano from music (even if not able to do it at full speed).

I played in school bands and marching band - very very few of my classmates took up music seriously beyond high school, but music reading just was a complete non-issue for everyone involved. I don’t see how the current system is limiting anyone.

> My point was that it could be 10x better, and it wouldn't lead to a switch. The decision-makers aren't the same as the people whom it would benefit.

Who are these “decision makers” you keep speaking of. There is no global cabal of music notation protectionists. I don’t think the forces that lead to internal corporate IT decision making really have anything to do with a music notation system.

There are already simplified notation systems like tabs and piano rolls and annotated staves. Your argument seems to assume there is a notation system that really is 2 to 10 times better (which obviously is mostly subjective) - but you haven’t even given an existence proof of this, so it is all hypothetical.

> Coincidentally, there are a lot of scientific fields where jargon could be dramatically simplified, to where anyone could learn them too. Same entrenched walled garden problem.

Example?

I don't think any of that actually adds up though. I had about 10 years of music reading experience when I started learning the piano, and it was still hard. Took me years to get to a decent level. Because playing an instrument (or learning an instrument in a different class to ones you already know) is actually just very difficult in itself.

I don't think music notation ever held me back for a second - I remember when learning, you'd learn the music notation for something new first in a few minutes, and then spend days of practice doing exercises learning how to play it well on your instrument.

Similarly with science, medicine, etc. - you can know all the terms, but the real difficult part is trying to understand the massive complexity of what they're describing!

Over a third of the students at my middle school were in band, and lots of them had academic problems. By eighth grade, they were all ok enough at reading music to get through multi-page pieces together.

Only a few of us could have told you what a major third or the circle of fifths was, but frankly, even that meager level of theory was useless for the immediate task of playing the same note at the same time as all the other second clarinets.

Band players don't really learn to read music as such, they learn to read finger/hand positions. This is much easier. Sheet music is really a lot like instrument-independent tabulature, but it's a bad for singing or any instrument with lots of positions or where you play many notes at once (e.g. piano)
To be clear though, a lot of kids do understand the current notation system fine. Most kids aren't saying "hey! this chord is a minor third in frequency space but occupies the same vertical distance on the page as a major third! so confusing!" They instead approach it very much "monkey see, monkey do".

That's not to say many folks don't have trouble with notation, but if I had to place a bet, almost any notational system that abstracts away from letter names or (in the case of piano) keyboard positions will pose difficulties.

I was a kid who learned enough music to be barely good enough to do music at church... Now a few decades later I'm learning the drums using Rock Band [0] (and similar, I have almost a complete collection); the video game using a "toy" drumkit on a 10 year old console. Back in the day I read that a motivation behind the drums implementation of the game was that if you can play the song in the game, you can play in real life. [1] It's perfect for doing in small doses and providing good motivation,and so I've reached the point now that I'm good enough now that I am buying a proper e-drumkit. Yes, guaranteed I will pick up some terrible habits, but I've always failed to learn things when the barriers to achieving each goal aren't as simple as possible, and I'll take some proper lessons later on.

Now... how's this relevant to OP? Well, the 'music notation' it uses is best explained via analogy to a road, imagine you are standing on a bridge looking up a highway. There are 4 lanes, each lane representing a drum, and coming towards you at a constant pace are symbols (gems) representing the hits (and bars across the whole road for the kick). There are horizontal markings for the bars as well. Song plays, hit the notes correctly and you'll hear them in the song. Get them wrong and you'll hear a clanging and the drums drop out of the song. Then you get feedback at the end of the song.

Just search YouTube for "rock band drums" or "guitar hero drums", and you'll quickly get the gist.

Now this "notation" can be via the application of some simple steps turned into the real thing. These don't necessarily have to be in order either, perhaps some different sequence is better to make the jump.

1. Rotate the 'highway' sideways, remove the perspective distortion, and it looks like a regular music staff

2. Scroll it at first... but then swap to stationary with a moving playhead

3. Remove the playhead so the player has to keep their place.

4. Make the changes to turn it into proper notation [3], but keep the colouring.

5. Get rid of the colour altogether and you're left with regular notation.

Now referring back to [1] again, this is the same idea covered there. A project idea I've had floating around is to actually implement the above steps in a game/app on a device that can take MIDI input and use the same charts format that the amazing CloneHero [4] developed.

And for regular tonal notation rather than percussive? While I haven't looked into it much... Rock Band 3 has the "ProKeys" mode which is meant to do the same thing with a 2-octave keyboard, and perhaps the same concept could be applied [5].

[0] https://en.wikipedia.org/wiki/Rock_Band

[1] This wasn't the original article... but this one is even better, and deals with the notation discussion. I swear I only found it when I was adding references in at the end of writing this comment! https://www.destructoid.com/how-rock-band-can-teach-you-to-p...

[3] https://en.wikipedia.org/wiki/Percussion_notation

[4] https://clonehero.net

[5] https://www.gameinformer.com/blogs/editors/b/gijeffm_blog/ar...