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by hotsauceror 1510 days ago
FWIW, there is an active solo wargaming community as well - the historical toy miniatures crowd. Donald Featherstone and Lionel Tarr were writing about this back in the 1960s. I found it particularly appealing when my local wargaming club didn't really play the games that scratched my itch, or when the scheduling didn't work out. I had a standing table set up in my garage and would solo game battles on a Saturday with a six-pack of beer. It allowed me to 'practice' things like playing more/less aggressively, alternate lines of approach, changing up my unit composition, understanding how things would game out when I made certain mistakes like walking into an ambush, etc.

One of the parts I particularly enjoyed was developing strategies to compensate for the fact that I always knew what "the other guy" was going to do. I did quite a bit of research, liberally stole ideas from sharper eggs, and came up with some of my own. It actually turned out pretty satisfying. The system I used, "I Ain't Been Shot, Mum", incorporates a 'blind' mechanism that worked really well.

My wife called me the Patron Saint of Lonely Nerds.

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Also, solo was always the majority of board wargamers (90% according to statistics from SPI).

Given the size, detail, the depth of the rules, the long playtime, the interest of reading or otherwise learning about the history as you play, etc., it works out well. Pretty much all wargames by the major publishers have listed a 'Solitaire Suitability' rating on the box for decades.