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by bob1029
1514 days ago
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> you're writing a "software-based" 3D renderer, right? Yes. This is 100% what you are familiar with. > What features does your renderer support in terms of shading and texturing? I have a software-defined pixel shading approach that allows for some degree of flexibility throughout. Each object in the scene currently defines a function that describes how shade its final pixels based on a few parameters. > Are you writing this all in a high-level language, e.g. C, or assembler? I am writing this in C#/.NET6. I do have unsafe turned on for pointer access over low-level bitmap operations, but otherwise its all fully-managed runtime. > And of course, why? Because I want to see if I can actually build an effective gaming experience without a GPU in 2022. Secondary objective is simply to learn some new stuff that isnt boring banking CRUD apps. |
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Plus, of course it will run on anything.
I hope you'll be willing to open the code at some point...