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by liftm 1511 days ago
Does this work with large semi-transparent objects? (My 10-year-old experience with 2D game engines was that 10k objects wasn't really a problem, unless you were trying to make clouds or fog from ~200x100px sized, half-transparent images. Have a 100 of those, and you'd run at 5 FPS.)
1 comments

Instead of using textures you can get very good performance from shaders.

Example (not mine): https://www.shadertoy.com/view/tlB3zK