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by Razengan 1507 days ago
> What was special about the first two Monkey Island games (at least for me) was the atmosphere.

Same! First of all I LOVED the “eternal night” in some locations.

It was unexplained and unmentioned (though an easy headcanon might be that everything you do there takes place during a single night) but it has a huge effect on the aesthetic feel of the game world.

The other thing that evoked the sense of adventure was the balance between the Civilized and Unexplored parts of its world, a common theme in pirate settings.

> with part 3 the magic was mostly gone unfortunately.

Curse certainly felt a bit “off” to me (I wasn’t aware that it wasn’t made by the same people but I could feel it) but it still had some charm, except for the abrupt final episode.

1 comments

> Same! First of all I LOVED the “eternal night” in some locations.

Playing it as a tween, it evoked this feeling of one of those rare special nights where I got to stay up way past my bedtime on a warm summer night at an amusement park, fair, circus, camping, etc. (Where the twilight and temperature is perfect after the day's brightness and the heat has broken.)