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by lostgame
1512 days ago
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I’m reminded of the saddening story behind (potentially) SEGA’s greatest failure that essentially killed them in the console business - the development hell that was Sonic X-Treme. X-Treme artist and developer, Chris Senn and Chris Coffin, became so ill during the development process, living under desks at SEGA Technical Institute and treated more like robots than humans. Doctors said Coffin would be ‘dead in 6 weeks’ if he continued development, X-Treme was cancelled - and SEGA’s flagship mid 90’s Saturn console never got a mainline exclusive Sonic title. The hell game developers often go through actually caused me to stray from my initial teenage ambitions of being a game dev. I’m so, so glad I chose mobile instead. |
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